Exercises for company teams

Innovation workshop activities that end up somewhere useful

The best innovation workshop activities are short, structured and silent at the start: brainwriting, How Might We questions, reverse brainstorming, SCAMPER and structured perspectives. Each one works better when its output lands in a shared challenge, where ideas are expanded, scored against company goals and tracked to a decision.

  • 01

    Eight tested exercises with timing, group size and expected output

  • 02

    Silent rounds first, so quieter people contribute as much as senior ones

  • 03

    Every exercise ends with ideas entered into one challenge, not scattered notes

  • 04

    AI expansion and scoring make ideas from different exercises comparable

Start with the question, not the ideas

The activity that matters most happens before anyone generates an idea. Take the complaint the group arrived with, for example onboarding takes too long, and rewrite it as a How Might We question in pairs for ten minutes. Read the candidates out, pick one, and tighten it until it names a result and a scope: How could we cut customer onboarding time in half without adding headcount?

That sentence becomes the challenge in Brainstormer, with a short description of the context and a deadline. From this point every exercise in the workshop answers the same question, which is why ideas from different rounds can later be compared fairly. If the group cannot agree on one question, you probably have two challenges, and it is better to open both than to blur them into one.

Innovation workshop activities at a glance
ActivityTimeGroup sizeBest forWhere the output goes
How Might We rewrite15 min3 to 12Turning a complaint into a questionBecomes the challenge question
Brainwriting 6-3-530 min6 per tableVolume without anchoringEach row entered as an idea
Reverse brainstorming20 min4 to 10Finding hidden causesInverted fixes entered as ideas
SCAMPER round25 min3 to 8Improving an existing process or productOne idea per prompt that produced something
Six perspectives20 minAnyStress testing a directionAI workshop output sent into the challenge
Crazy eights10 min4 to 10Fast variations on one ideaBest sketch written up as an idea
Dot voting10 minAnySurfacing the group viewMember votes on each idea
Impact and effort sort20 minAnyChoosing what to try firstAI scores plus shortlist stage

Generating activities that avoid anchoring

Brainwriting 6-3-5. Six people each write three ideas in five minutes on a sheet, then pass the sheet to the left and build on what is there. After six rounds you have up to 108 entries, and nobody had to speak first. Afterwards each person enters their strongest two or three rows into the challenge as ideas of two sentences.

Reverse brainstorming. Ask the room how they could make onboarding twice as slow. People are surprisingly specific about how to cause problems. Invert each answer into a fix and enter the fixes. This activity is good at surfacing causes that everyone knows about and nobody has written down.

SCAMPER. Walk an existing process through Substitute, Combine, Adapt, Modify, Put to another use, Eliminate and Reverse, a few minutes each. It works best on something concrete, like the welcome email sequence or the approval step in procurement. Our SCAMPER brainstorming page has prompts for each letter.

Six perspectives. Run an AI workshop on the challenge question. It answers from the Optimist, Skeptic, Customer, Engineer, Marketer and Visionary positions, and you can send the results into the challenge as ideas. Use it when the room is too homogeneous, for example a workshop made up only of engineers. The method behind it is described on our six thinking hats tool page.

Converging activities that lead to a decision

After generating, run duplicate detection in the challenge. Brainstormer merges similar ideas and keeps every author and every vote, so the list shrinks without anyone losing credit. Then group ideas into themes. Walking the room through five themes takes ten minutes, walking through sixty cards takes an hour.

Dot voting still has a place, and in Brainstormer it is simply member votes on each idea. Combine the votes with the AI scores for impact, cost, risk and strategic fit, each on a one to ten scale with a written rationale and a weighted total based on your company goals. When the vote and the score disagree, that is the most useful conversation of the day: either the room knows something the goals do not capture, or the room is excited about something that does not serve the strategy. More on this step is on the idea prioritization page.

Close with an impact and effort sort of the top ten and move three to five ideas to shortlisted. Each stage change is logged with the person, the time and a note, which gives the follow up meeting a clear starting point.

A half-day innovation workshop agenda that ends in a decision

Four hours is the right default for one real challenge and a cross-functional group of about eight. Shorter than ninety minutes and you cannot both generate and decide. Longer than a day and the attendance costs more than the decision is worth.

Four-hour innovation workshop agenda
TimeBlockWhat happensOutput
0:00FrameRestate the challenge, the constraint and what a yes looks like. Name who decides.Everyone can repeat the question
0:15Silent roundEach person writes three ideas privately before anyone speaks.Ideas nobody anchored
0:35BuildPass ideas on, and each person extends someone else's idea instead of defending their own.Ideas with second authors
1:00Force the anglesRun the pile through reverse brainstorming, SCAMPER or the six perspectives.The uncomfortable options
1:30BreakA real break. Converging with a tired room produces safe answers.Energy for the second half
1:45ClusterMerge duplicates and group the rest into five or six named themes.Themes, not stickies
2:15ScoreScore each idea against the strategic goals, one line of reasoning per idea.A ranked shortlist
3:00KillAttack the top three. What has to be true, and what would sink each one?Survivors only
3:30CommitOne owner, one first experiment and one date per surviving idea.A funded decision

Look at the shape. Generating gets ninety minutes, converging gets ninety, and the commit block is protected at the end instead of being what gets squeezed when the session runs long. If you book a full day, double the converging time, not the generating time.

In Brainstormer the cluster and score blocks shrink, because duplicate detection, theme grouping and goal scoring run on the challenge while the room takes its break. The shortlist moves into the decision pipeline with an owner on each idea, and Business and Enterprise plans produce a board report you can send the same afternoon.

Running an innovation workshop remotely

Move generating fully asynchronous and keep the live call to ninety minutes of clustering, scoring and commitment. The silent creative round is where remote sessions fail, because eight muted faces staring at a shared board is a poor place to think. Take that round out of the call.

Open the challenge two days before the session. Everyone adds ideas on their own schedule, in writing, and anonymous submission keeps the most senior person's first comment from setting the direction. The call then opens with a full list that AI has already expanded, merged and grouped, and spends its whole length on the argument and the decision. Give each scoring round a visible timer, and let one person share the screen for the converging block.

A ninety minute agenda built from these activities

A realistic agenda for one challenge: fifteen minutes for the How Might We rewrite, thirty minutes of brainwriting, twenty minutes of reverse brainstorming or an AI workshop, ten minutes for merging duplicates and themes, and fifteen minutes for voting and shortlisting. Enter ideas during the rounds, not after, so the scoring is ready when you need it.

For a half day, add a SCAMPER round on the most promising theme and a second shortlisting pass. Keep the challenge open for a week after the session so people who think slowly can still contribute. The tool side of running such a session is covered on the innovation workshop tool page, and the plans that include AI workshops are listed on pricing.

Questions

How long should an innovation workshop be?

Half a day, about four hours, is the right default for one challenge and around eight people. Under ninety minutes you cannot both generate ideas and decide, and over a full day the attendance costs more than the decision is worth. Let the number of challenges set the length, not the size of the calendar slot.

What are the outputs of an innovation workshop?

One page: the challenge as stated, the named themes, the scored shortlist with a line of reasoning per idea, the bet you are making, its owner, the first experiment and its date, and the strongest objection raised against the winner. Circulate it within 24 hours.

How do you run an innovation workshop remotely?

Collect ideas asynchronously over two days before the call, with authorship hidden, then use a 90-minute live session only for clustering, scoring and committing to a decision. Use a visible timer for each round and one shared screen for the converging part.

Which innovation workshop activity should we start with?

Start with a How Might We rewrite of the problem. A clear question makes every later activity more productive and lets you compare ideas from different rounds fairly.

How do we keep senior people from dominating the session?

Use silent writing activities such as brainwriting before any open discussion, and let votes and AI scores speak before the most senior person does.

How many activities fit into one workshop?

In ninety minutes, two generating activities and one converging activity is realistic. More than that and the group spends its energy switching formats.

What happens to ideas after the activities end?

They stay in the challenge, where they are expanded, scored against your goals and moved through stages from submitted to implemented, with every change logged.

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