◇ Guide Sep 18, 2026 8 min read
Figma Make AI credits: what a prompt costs, the credit limit, and how to budget a team
By the Brainstormer team
◇ Try it while you read
Pick a challenge, switch between all ideas and by persona, then read the shortlist. This is the live studio.
Challenge:
+ more on the wall
Winner
Why
Shortlist
A worked run, click anything. Your own challenges stay private.
A Figma Make prompt costs roughly 30 credits for a small change such as swapping a font, 75 or more to make a design interactive, and 100 or more to generate an app from scratch, using Figma's default model. A Professional Full seat includes 3,000 credits a month, so a designer who builds every day will run out partway through the month. At that point an admin buys more through a credit subscription or pay-as-you-go, or the designer waits for the monthly reset.
The awkward part is that Figma cannot quote the price of a prompt before you send it. Make is an agentic feature: the model decides which actions to take, and the bill depends on what it decides. That is why the Figma forum is full of threads with titles like "credits draining after 3 to 5 prompts". The fix is not a cheaper plan. It is knowing which habits cost the most and budgeting for the rest.
How many AI credits does Figma Make use?
It varies by prompt, and Figma publishes approximate figures only. Its examples, calculated on the default model as of February 2026, are below. Treat every number as a floor, because Figma marks each one with a plus sign and says applications with more complex logic or interactivity use more.
| Task | What Make does | Approximate credits | Prompts per 3,000-credit seat |
|---|---|---|---|
| Change the font | Updates fonts across the build | 30+ | Up to about 100 |
| Make the attached design interactive | Adds interactions, transitions and animations | 75+ | Up to about 40 |
| Generate an app from scratch | Layout, theme, placeholder content, interactivity, a key-value backend | 100+ | Up to about 30 |
| Plan mode | Writes a plan.md before any code, then Build is billed separately | More than a standard build prompt | Depends on the build |
Three things move a prompt above those figures. The model: Make lets you choose, and Figma says some models consume significantly more than others. Claude Opus is the one it recommends for exacting work, and Gemini Flash is the most credit-efficient for small styling changes. Task complexity: a short prompt can still be expensive if it touches a large file. And context: attached files, design libraries, a guidelines file and the chat history are all processed on every prompt, so the tenth prompt in a long session costs more than the same prompt in a fresh file.
How many prompts do you get in Figma Make?
On a Professional Full seat, somewhere between about 30 and 100 prompts a month, depending on what you ask for. Figma does not count prompts; it counts credits. The seat allowance is 3,000 credits a month on Professional, 3,500 on Organization and 4,250 on Enterprise. Dev and Collab seats get 500 credits and do not include full access to Make, which comes with the Full seat. Starter users get limited Make access on up to 500 credits, with a daily cap of 150.
Seat credits belong to one person, reset monthly, never roll over and cannot be moved to a colleague. So a team of four Full seats does not have a 12,000-credit pool. It has four separate 3,000-credit buckets, and the one designer who does most of the Make work empties theirs while the others sit on unused credits that disappear at the reset.
What happens when you run out of Figma Make credits?
Make stops running prompts for that person. They see a message with their reset date and, if the admin allows it, an option to request more, which emails the admin. From there the admin can raise that person's limit, give them access to paid credits, buy a subscription, or leave them to wait for the reset. Nothing is bought automatically unless the admin has already set up a subscription or pay-as-you-go billing, in which case usage moves to the shared paid pool without anyone noticing.
That silent handover is where surprise invoices come from. Pay-as-you-go runs up to a monthly spending limit the admin sets and lands on the next invoice. Set the limit at a number you would be comfortable explaining, and pair it with real-time spend alerts if more than one team can draw on the same Figma account, because the Figma dashboard tells you what was used after the fact, not while it is happening.
How much do extra Figma Make credits cost?
Make draws from the same credit pool as every other Figma AI feature, so extra Make credits are simply Figma AI credits. Figma launched the add-ons in March 2026 at $120 a month for 5,000 credits on a subscription, or $0.03 a credit pay-as-you-go. On August 25, 2026 it kept those prices and raised the credits: 2x on Professional and 1.6x on Organization and Enterprise. On Professional, that puts subscription credits at roughly $0.012 each and pay-as-you-go at roughly $0.015.
Translated into Make prompts at the launch list adjusted for the August change, $120 a month on Professional buys roughly 10,000 credits, which is about 100 app-from-scratch prompts or 330 small edits. Figma only shows the live tiers inside the admin dashboard, so use these as working figures and confirm them under Admin, then AI credits, then Add credits. The full decision between the two billing models, with three worked team budgets, is in our Figma AI credits pay as you go vs subscription breakdown.
A worked Figma Make budget for a four-designer team
Take a Professional team of four designers on Full seats, $64 a month in seats billed annually, with 3,000 credits each. Two of them use Make lightly: a handful of small edits and one interactive pass a week, about 1,500 credits a month each, well inside the seat. The other two run Make as their main prototyping tool. A realistic month for each looks like this:
- 4 apps generated from scratch at about 100 credits: 400
- 16 interactive passes at about 75 credits: 1,200
- 60 small edits at about 30 credits: 1,800
- Total: about 3,400 credits against a 3,000 allowance
So the team is short about 800 credits a month, and at the same time the two light users leave about 3,000 unused credits that cannot be moved. At roughly $0.015 a credit, pay-as-you-go covers the gap for around $12 a month. A subscription would be cheaper per credit but wastes most of a 10,000-credit package on an 800-credit gap. The right answer here is pay-as-you-go with a limit near $30, reviewed after two months of real usage data. If the heavy users double their output, the subscription starts to win, and the pay-as-you-go history tells you exactly when.
How to use fewer Figma Make credits
Figma's own guidance is that most waste comes from rework, not from individual expensive prompts. The practices that make the biggest difference:
- Write a scoped first prompt. The first prompt sets the direction, and every correction prompt afterwards is billed. Use plan mode for complex builds: it costs more up front but usually saves a rebuild.
- Use point-and-edit and direct code edits for small changes. Color, spacing, radius and typography tweaks do not need the model at all.
- Pick the model per task. Auto is the default. Save Claude Opus for exacting replicas, and use Gemini Flash for quick styling iterations.
- Start fresh when the history gets long. Old context is processed on every prompt. Duplicating a file to branch a variation costs no credits.
- Keep the guidelines file lean. Make reads it on every prompt, so repeated or redundant instructions are paid for every time.
- Attach screenshots instead of frames when pixel accuracy does not matter. They are lighter context.
Pick the concept before you prototype it
The most expensive Make habit is not a bad prompt. It is prototyping three concepts to find out which one the team likes. At 100 credits or more per app from scratch, plus the interactive passes and fixes that follow, exploring three directions in Make can cost 600 to 900 credits before anyone has argued about which direction is right. That is a third of a Full seat's month spent on the decision, not the build.
That decision is cheaper to make before Make is open. Brainstormer is an AI brainstorming tool with no credit meter: type the product challenge and six standing personas (the Optimist, the Skeptic, the Customer, the Engineer, the Marketer and the Visionary) argue it from their own angle. Around twenty genuinely different ideas come back in about thirty seconds, each tagged with the persona that produced it, along with a shortlist of the three strongest with the reasoning written out and one winner. The Skeptic names the risks before a stakeholder does. Every plan has unlimited brainstorms: Solo $10 a month billed yearly, Pro $24.50 and Team $64.50 per account. Then spend Make credits on building the one concept you chose.
If you are still deciding who on the team needs a Full seat in the first place, Figma Collab seat vs Full seat covers what the $3 seat includes, and our Figma AI credits page sets out every seat allowance and add-on option in one table.
◇ Run it, don't read it
Decide which concept deserves a prototype before Make starts billing: one challenge in, around twenty tagged ideas back, plus the three strongest with the reasoning written out.